

Below is an overview of all 4, and what types of civilizations they benefit: There are 4 different societies players can join. What society players join also impacts diplomacy with foreign civilizations, as those a part of the same society will view each other more positively than those who aren't. To make the society stronger, players will need to invest their governor titles to upgrade them. It’s important to know what kinds of bonuses each society grants, and which one compliments the player’s civilization the best, so joining the first one that’s met isn’t always the best option. However, once a society has been chosen, players can’t back out they’re committed to that society for the rest of the game. This can be used to recruit the society, which shows up in the governor screen. Once players have met a society, they’re given a governor title. Not only that but meeting new societies reveals which civilizations are allied with them. The sooner they’re met, the sooner players can benefit from their unique bonuses.

These are all things the players normally do in Civilization, except with the secret societies mode there’s an added bonus: the chance to discover a hidden organization! Building scouts early has always been an important strategy in Civilization 6, but it’s even more important in this game mode to meet the secret societies as early as possible. It’s at random, but they can be found after clearing a barbarian encampment, exploring a tribal village, discovering a natural wonder, or meeting a city-state for the first time. In order to join a secret society, players must first find a member for initiation.
